A Tournament Director's Manual, by Rich Edwards
Tournament Advance Planning
As
the debate coach, you are key to planning a successful tournament.
Ultimately, you will be responsible for everything that happens at the
tournament. You will, however, need lots of help. Once the tournament
itself rolls around, you want to be free to serve in a public relations
role and as an ombudsman. You need to have the freedom from menial
tasks that will allow you to serve as a congenial host for your guests.
In the year before the tournament, however, there are three key
responsibilities that you need to do:
First, claim the weekend on your state tournament calendar.
Some state organizations have quite a formal process for establishing a
tournament calendar. If you are not familiar with this process, ask an
experienced tournament director in your area how it works. In some
states, it amounts to nothing more than finding a likely weekend and
sending out your tournament invitations. Make sure, however, that you
are fully informed about the process for claiming a tournament weekend
in your state. There is no point in planning to have a tournament if
others won't come.
Second, reserve motel blocks.
Do this immediately after you have secured a date on the tournament
calendar. Actually, you should check with the motels in your area
before even requesting a calendar weekend; if you cannot schedule the
motel space, you can't have a tournament. In some areas it is necessary
to block motel rooms almost a year in advance. If you are in a college
town and your tournament falls on a football home game weekend, you
could be out of luck unless you plan very early.
Third, send out your invitations on time.
There is no general rule for how early these should be sent out; check
with other tournament directors in your area to find out what is
customary and then send yours out just a little earlier than that.
Teachers pay little attention to mail received over the summer, but
your invitation should generally be on their desk early in the season
so that they can plan their budgets accordingly. Your tournament
invitation requires advance planning of its own because it typically
includes such things as (1) a time schedule, (2) an indication of how
ties will be broken for clearing teams or for speaker awards, (3) an
indication of how rounds will be paired, (4) notice about whether
elimination round brackets will or will not be broken, and (5) rules
summaries for individual events. Make a collection of tournament
invitations for other tournaments in your area to get ideas about the
issues normally addressed in the invitation.
Fourth, reserve your rooms.
You must know how large a tournament you can accommodate in your
available space. You may have to reserve the right to close tournament
entries if your tournament grows too large.
Effective tournament operation requires the involvement of your key
students and parents. I suggest that you consider appointing the
following individuals for your tournament:
Tournament Director:
Many high school coaches appoint one of their most experienced and
dependable debaters to this position. It certainly provides outstanding
experience for the student, and can provide important freedom for you
during the tournament. The tournament director would be in charge of
meeting with all the other directors, coordinating their activities. If
you do not have a student that you fully trust, then you should assume
this position.
Tournament Amenities Director:
Responsible for providing food during the tournament for coaches,
judges, and contestants. The amenities director would typically be a
parent or a home economics teacher. This can be a money-making
operation if it is efficiently managed. What most high schools do is to
sell pizza, pre-packaged items, and drinks to tournament contestants.
This not only makes money for your tournament, but it also helps keep
contestants close to the tournament during meal times so that they are
not late for subsequent rounds. In most areas, high school coaches and
judges expect that a tournament will maintain a judges' lounge with
free food and soft drinks. Often the judges' lounge is located in the
home economics room, so begin early in establishing a good working
relationship with your colleagues in the home economics department.
Usually the food-selling operation can more than pay for the free food
functions at a tournament. Some tournaments also sell T-shirts or other
promotional items to tournament participants; the amenities director
would typically oversee any such operations.
Tournament Registration Director:
Responsible for conducting registration on the day of the tournament
and collecting fees from participants. This person should oversee the
preparation of packets to give to each registering school (maps,
restaurant list, time schedule, etc.). Most importantly, the
registration director needs a printout from the computer showing the
computer entries for each school. TRM/PC can print out such a
registration sheet showing all entries and judges from each school. The
registering coach should carefully double check each sheet, marking
spelling problems, noting drops, etc. The registration director should
establish a system for notifying the tab room immediately of any
significant changes at registration. The registration director should
also have pre-prepared receipts to give to each registering coach.
Think carefully about how to establish a financial accounting system so
that you can be fully responsible for the funds received. In some
cases, the registration director can also serve as the tournament
treasurer, tracking tournament disbursements on through to the end of
the tournament. Size of staff: The director plus two or three other
persons at the main registration table.
Debate Tab Room Director:
Responsible for overseeing the operation of the tab room during the
tournament. No position is more important to the continuity of your
tournament. Many a tournament has been destroyed by getting a
reputation for sloppy tabulation or long waiting periods between
rounds. The tab room director needs to be a person who is meticulous;
one who will stay with the job until it is done. Size of staff needed:
two persons for each debate division. The tab room director should
establish familiarity with the computer software well before the
tournament, running simulations with all of the staff.
Individual Event Tab Room Director: Responsible
for overseeing the IE tab room staff. Size of staff needed: One person
per event plus two persons for computer entry. The tab room director
should establish familiarity with the computer software well before the
tournament, running simulations with all of the staff.
Ballot Director:
Responsible for distributing ballots to judges and for running ballots
between the competition rooms and the tab room. The tab room directors
must have the ballots in a timely fashion and in a steady stream
(rather than getting them all at the end in one lump). The ballot
director needs to have a process for tracking which ballots have been
received and which have not; by the time only three or four ballots are
left outstanding, the ballot runners should be waiting outside of those
rooms, ready to rush the late ballots to the tab room. Size of staff:
Two ballot runners for each building in use, but not less than two
ballot runners for each division. Ballot runners should also be in
charge, before the tournament, of placing appropriate signs in hallways
and on doors identifying locations and marking each debate room.
Room Director:
It is essential that you establish a relationship of trust with your
principal and with other teachers concerning the use of rooms. If
materials are stolen or equipment is damaged, you will have trouble
securing rooms for subsequent tournaments. The preservation of trust is
so important that you should take whatever extraordinary steps are
necessary to maintain it. You should assign your room director the task
of looking at every room, keeping a notebook indicating how each room
was arranged. Make sure that the room is put back the same way. If your
school has folding tables available, see if you can have tables set up
in each of the rooms where policy debates will happen. This will
usually keep debaters from using the teachers' desk. Some tournaments
take the extraordinary step of taping off the corner of the room
containing the teacher desk with plastic police-scene tape. Avoid using
computer rooms or other rooms with very expensive equipment. Even if
you can get permission to use such rooms, you are just asking for
trouble. Make sure that you know what your school's custodial staff
will and will not do for you. You may be expected to pay them something
extra to clean rooms on Saturday evening. If you do not have regular
custodial staff available, your room director should see that each room
is cleaned and returned to its original condition and furniture
arrangement. You would do well to use garbage bags to completely empty
the trash cans in each room; I have personally known of situations
where the rooms were spotlessly clean but a teacher freaked out because
of soda cans or pizza boxes in the trash (prima facie evidence of a
violation of their class room rule of no eating or drinking).
The Week of the Tournament
Establish a tournament master notebook to store the original entries
and changes as you receive them. Store in this notebook a paper record
of every telephone conversation, email, and fax, along with the
tournament entry blanks themselves. Arrange this notebook in
alphabetical order by school name. This notebook will be your ultimate
reference for questions about entries or changes.
Early in the week of the tournament, have the tab room directors enter
all of contestants in each event into the computer program. Have the
tab room people print out registration sheets. These sheets put
together on one page all of the entries and judges from each school.
You should personally find the time to compare your master tournament
notebook entries with the registration sheet printouts. Finding errors
early will lessen the trauma of having schedules prepared with
contestants left off.
The night before the
tournament begins, have your tab room staff complete their tournament
entries, double-checking everything against the main tournament
notebook. Instruct them to print round schedules for each of your
preset rounds and sectioning for all prelim rounds of individual
events. It is highly unlikely that you will end up using these early
schedules, but preparing them is an essential step. It provides a
fall-back schedule in case you were to run into computer trouble on the
day of the tournament. It also insures that your tab room staff is
familiar with the steps necessary in pairing the preset rounds.
The Day of the Tournament
In the typical high school tournament, you are beginning your
tournament at the end of the normal class day on a Friday. That means
that the day Friday will be filled with calls letting you know of last
minute drops. Even those tournaments that establish a hefty "drop fee"
still have numerous drops on the day of the tournament. This is why you
would like to wait as long as possible to produce your final first
round schedule in the computer; you would like to record just as many
drops and changes as possible before taking this step.
When the round one schedule is ready in the computer, print out ballot
labels. These can either be printed directly onto label sheets or
printed on regular paper, then copied (with a copier) onto label sheets
(30 labels per sheet). Have the tab room staff place these labels on
the back of the ballots (up at the top of tbe ballot). Why the back? If
you put the label on the front of the ballot some of the judges will
think that they don't need to fill in the names of the contestants on
the ballot (since it is already there on the ballot label). This is a
very bad thing; it is a vital double check to have the judge fill in
the team names and the debater names on the ballot. Putting the ballot
label on the back of the ballot seems to remove this temptation to
leave the team names off of the ballot.
Never
distribute more than your round one schedules, even if you think you
have other preset round schedules ready to go. Often you don't know of
problems until you begin to get reports of judges who didn't show up or
teams that are having to forfeit. Wait until round one is underway to
produce your final round two schedule; put the schedule under doors and
in hallways so that contestants can go immediately to their next round
when round one is finished.
Tab Room Operation During the Tournament
The ballot director will be responsible for laying out ballots on the
ballot table and seeing that judges get their ballots. Inevitably,
however, some judges will not pick up their ballots on time. This
problem can be solved only through proper collaboration between the tab
room and the ballot director. A key tab room staff member should be
present at the ballot table shortly before round start time to make
decisions about judge switches. No matter how carefully the judges are
assigned in the computer, there will need to be some changes made at
the ballot table. Judges don't show up, judges say they have heard one
of the teams before, etc. A tab room staff member needs to make the
decisions about how to make judge switches in order to get ballots out
on time. Generally, the switching process shouldn't begin until just a
minute or two before the scheduled round time. Some judges will plan to
pick up their ballots just a few minutes before the round is scheduled
to start. Once the round start time has passed, however, aggressive
action must be taken to get all of the ballots distributed to some
acceptable judge. If one round is half an hour late going out, then the
whole tournament will be half an hour behind schedule. If your time
schedule involves interspersing IE and debate rounds, then it is
especially important to keep everything on time. When one event gets
behind, there is a cascading effect.
Once all
ballots for round one are out the tab room staff should turn its full
attention to recording any changes into the computer. Judge changes
should be entered into the computer using the display round function.
If any teams have dropped or added, a new preset round two should be
prepared. The tab room staff should be sure to have the schedule for
the next preset round posted before the first round is over. Ballots
should be ready at the ballot pickup table so judges returning their
round one ballot can pick up their ballot for the next round.
Entry of the round one ballots should wait until all of the round two
ballots have been picked up from the ballot table. Only then should the
tab room staff return to the tab room to record in the judge changes in
round two; then the entry of round one ballots should begin. The tab
room staff should be divided into recording teams with two persons
responsible for recording ballots into each computer (a reader and a
computer operator). The person reading the ballots should announce the
judge name (use the ballot label on the back if the signature is
unreadable). The computer operator should then call up the ballot and
call out the name of the first student on the computer screen; the
ballot reader should announce points and ranks for that contestant. The
computer operator should then call the name of the second student on
the screen, and so on. It is never safe to assume that the first name
appearing on the computer screen is the first speaker (often teams will
have one person be first affirmative, but second negative). If spelling
problems are noted, the computer operator can make that correction
right from the ballot entry screen; simply click over on the debater
name and make the change.
Special planning should
go into the preparation of the first power-matched round schedule. Such
a round is problematic for the tab room because all ballots from
previous rounds must be recorded before the scheduling process can
begin. Knowing that this is necessary, the tab room staff should be
sure to record ballots in a steady stream from the time the first
ballot is delivered to the tab room. Be sure to inform the ballot
runners that ballots are needed in a steady stream; they should never
wait to deliver ballots until they have a stack of them. In the most
efficient tab rooms, the recording staff is ready and waiting for the
last ballot so that scheduling can begin almost immediately after the
last ballot is received.
Be sure that the computer
setup screen has been appropriately marked with the type of power-match
desired. There are two types of power-matching in use: high-high and
high-low. In both cases, teams with similar records meet one another.
In the high-high match, the top team meets the second team, the third
team meets the fourth team, and so on. In the high-low match, the top
2-0 team meets the bottom 2-0 team and so on in toward the middle of
the bracket; the top 1-1 team meets the bottom 1-1 team, and so on in
toward the middle of the bracket. Some inexperienced tab room people
believe that a high-low match is "power-protect," meaning that the top
team in the tournament meets the bottom team in the tournament; no
major debate tournament, either at the college or high school level
uses such a "power-protect" scheme and this is not what is meant by
"high-low." Even the "high-low" match pairs teams with similar records
together.
How does one decide whether the pairing
should be done high-high or high-low? A five or six round tournament
should never have more than one high-high round and many tournaments
have now moved to all "high-low" power-matching. The problem with
high-high power matching is that it unduly punishes teams for doing
well. There is, however, no rule for how many rounds should be
power-matched or whether they should be high-high or high-low; that is
the choice of the tournament director. It is customary, however, to
announce (often in the tournament invitation) which type of scheduling
will be in use.
The TRM/PC program has a setup
option for how to even brackets for power-matching. One option is to
"pull the leftovers down" and the other option is to "pull weakest
opposition record teams up." What is meant by these options? These are
both standard ways of evening brackets for power-matching and either
choice is reasonable. Suppose, for example that you are scheduling a
high-low power match in round four. The top bracket (2-0) has twelve
teams that must be affirmative and ten teams that must be negative. In
other to pair this bracket, the computer must first make it even. This
can be done in one of two ways. The "pull the leftovers down" method
will take the bottom two affirmative teams and place them at the top of
the 1-1 bracket, so that there are now ten affirmative teams and ten
negative teams in the top bracket; the computer will then proceed by
pairing the top of one bracket against the bottom of the other. The
"pull weakest opposition strength up" method would even the bracket by
pulling two negative teams from the 1-1 bracket up into the 2-0
bracket; the two selected for pullup would be those that had the
weakest opposition record (as measured by the number of wins
accumulated by their opponents). After this pullup, the top bracket
will have twelve affirmative teams and twelve negative teams; TRM/PC
will then begin the process of pairing the top against the bottom of
the bracket.
It is a settled matter of tournament
operation that teams must always be even on sides in even numbered
rounds and TRM/PC is programmed to insure this happens. The only
exception is in the scheduling of a very small division (fewer than 16
teams) where all rounds are preset. In such a situation TRM/PC utilizes
a random number preset system that insures sides are even after all
prelims are over, but teams might start out with two negative rounds in
a row. In a large tournament, however, it should always be true that
all teams are even on sides in even numbered rounds. There is no side
constraint in odd numbered rounds, however, so teams may well be
negative in round two, then negative again in round three.
What about breaking ties?
TRM/PC makes available to you thirteen different types of tie-breakers;
how should you decide which of them to use? The first consideration is
whether there are applicable rules in your state or league which you
are expected to follow. If you are in Texas, for example, and you wish
for your tournament to be a TFA (Texas Forensic Association) qualifier,
you must follow the TFA rules for breaking ties. If there are no
applicable rules that you MUST follow, here are some suggestions: (1)
Always select wins as your first team tie-breaker; there is no other
responsible choice; (2) your second tie-breaker would either be total
points or high-low points. I prefer high-low points. (3) your third
tie-breaker would be either total points or high-low points (whichever
one was not selected as your second tie-breaker). (4) your next
tie-breaker would normally be ranks unless it is a Lincoln-Douglas
division. (5) I recommend opposition wins and opposition points as the
next tie-breakers. (6) Judge variance controls for high or low points
judges and would be a good choice after opposition strength. If your
tournament invitation says how you will break ties, be sure that the
computer is set to match what the invitation says.
Speaker award ties should be broken in much the same ways as team
EXCEPT that wins is normally not used as a tie-breaker of any sort, and
it certainly would not be the first tie-breaker.
Double Checks:
The well-run tab room provides a means of catching recording errors.
The best method is to use the down-time during each round to have a
full reading double check of the ballot recording from the previous
round. The way to do this is to print out a copy of your "Results for
Packets" from TRM/PC. This will look just like the results sheet that
you will distribute to tournament participants at the end of the
tournament. Find a large table where two tab room staff members can lay
out the results sheets in alphabetical order on the table. One staff
member will read from the official ballots to another staff member who
will cross off each box of the results sheet after it has been
double-checked. Emphasize the importance of staying alert so that every
error, whether in record, points, or ranks, will be caught. There
usually is not time for a full reading double check after the entry of
the final prelim round (unless there is an overnight break), so for
that round, the staff members entering at the computer should read the
ballot back from the screen after each one is entered.
Backing up:
Periodically make a backup copy to floppy disk of your tournament data.
In the TRM97 program, all of your tournament data (both elim and
prelim) is contained in a folder called "DATA." In the TRPC program,
all data is contained in a folder called TRPCData. In either case, the
folder will fit on a single floppy disk (the folder should be about 1
megabyte in size). The backup of this folder should be done in the tab
room down time while rounds are underway; make a backup copy during
each round, marking the disk carefully to show the point at which the
backup was made.
What if TRM/PC will not pair the round properly?
How will I know if there is a problem? If the computer round check
disclosed that you have unpaired teams or teams uneven on sides (in
even numbered rounds), then you have a problem. I would try first to
correct the problem by changing the option for evening brackets (if you
selected pull the leftovers down, try selecting pull weakest opposition
record up, or vice versa). Then re-pair the round and check it out
again. If the problem is still not corrected, try pairing the round as
high-high rather than high-low. If the problem is still not corrected,
you can always print out the team cards and pair the round yourself,
putting the round schedule back into the computer using the manual
scheduling option. After you have entered the teams meeting into the
computer, you can still use the computer to automatically assign your
judges and rooms.
Preparing for Elims:
During the final couple of prelim rounds, you should click through your
room and judge entries to make sure that you have enabled the rooms and
judges for elims that you want to have enabled.
Procedure for going from prelims to elims:
(1) Record in all ballots from the last prelim round; (2) Print a list
of teams in order, remembering to click the option to "set the elim
bracket" (it is also required to type the word 'proceed' in the
authorization box) - this process erases any pre-existing records in
elims and sets your elim bracket; (3) Click the option to print the
elim bracket so that you will have a visual chart showing how your elim
bracket is constructed; (4) Click the option to print teams in
alphabetical order - this gives you a printout for posting showing who
will be competing in elim rounds, while not disclosing the seed order
(you would not post the bracket printout because it would disclose the
seeds); (5) Select the option from the elim menu to "Schedule Elim
Round Judges." This allows you to place judges in each elim debate.
Click the option at the bottom of the "Schedule Elim Round Judges"
screen to print the schedule and then to print ballot labels. You are
now ready to begin your elim rounds.
Closing Down the Tab Room
Once the first prelim round is underway, you should prepare your packet
printouts from TRM/PC. Typically this would include the "Results for
Packets" printout, a list of teams in order (usually just the clearing
teams), and a list of the top ten or top twenty speakers.
Once the tournament is well into elims, most directors find it easier
to proceed by hand rather than to continue operation from the computer.
Keep in mind, though, that if you maintain your elim records in the
computer, TRM/PC will print out an attractive result sheet from elims
and a final bracket, showing the winner. These paper records will be
useful for you to maintain in your files as a permanent record of the
tournament.
Make a backup to floppy disk of the
"DATA" or "TRPCData" folders so that you will have the compuer data to
use for simulations when you are training your tournament staff for
next year's tournament.
NOTE: The TRM/PC program is available from my web site at Baylor:
http://www3.baylor.edu/~Richard_Edwards/
If you have trouble finding my web page from that link, just use www.baylor.edu// and look for faculty and staff home pages. Find the program(s) you want and click on them to download to your computer.